LiveEdit

Quick Start Guide

Welcome on LiveEdit. LiveEdit is a powerful tool specialized on automation for TV Shows and Concerts. Within it you'll handle everything you need to create the perfect show you've ever dreamed about. From the conception to the playout anything you need is in LiveEdit and can be easily share to your team with one click.

Quick start

Installation of the software

Always use the latest version of LiveEdit. You can find the latest version on our website www.live-edit.tv/download

On macOS simply download the disk image. It contains the software. Move it to the « Applications » folder alias. Then it’s done.

On Windows download the Installer application. As any windows app its installs directly into the Applications menu.

macOs Installer

Note: At the launch and when connected to the Internet the software always asks the LiveEdit Server for updating. If a new version is available it's automatically downloaded and installed. So you will be always up to date.

First launch

When you launch LiveEdit for the first time you have to log in with your personal User and Password to get access to your data.
For the login you can either use you email or your Username.
You'll stay connected until you ask for log out from the software.

Note: LiveEdit text fields are case-sensitive for both username and password so be aware with you caps lock button.

If you don't have yet a personnal access use "liveedit" as the login and "demo" as the password, this gives you a full access to a demonstration account.

Login screen
Create and Open a project

After a successful login you get the Projects window.
Here you have all the projects you have created or have been allowed to access.

To open a project simply double-click on it or select it and then press the Open button.

Open project dialog

Tip: in the interface a red button is always associated to the Enter of the keyboard

To create a project click on "New project". Then give a name to your project, define the frame rate (25 fps for PAL projects and 30 fps for NTSC projets) and precise the number of sources you plan to use on your show. Then press "OK". Your project is instantly created on your account.

To rename a project click one time on it in the Top Bar. It opens a popup where you can type a new name. Then press "Ok".

Edit project dialog

Note: Sources count can be changed later in the sources panel.

Create and Open a playlist

The arborescence of LiveEdit is very easy and user friendly.

A Project contains Playlists. Playlists contain Scenes.

A project is for example an entire season of a show. Then there's is one playlist per show and each playlist contains the scenes of the show.

To create a playlist click on the + Add playlist button on top. Then give a name to your playlist, click "Ok". Your new playlist is created containing no scene.

To open a playlist simply click one time on it.

To rename a playlist, right click on it and select “Rename”. It opens a popup where you can type the new playlist name.

Create and Open a scene

To open a scene in the Editor simply click one time on it then the scene loads in the Editor.

To create a new scene click on the + Add scene button on top. The "Add scene" window opens. Here you can personnalize your scene’s settings:

Edit scene dialog
  • Name: this is the scene's name (the only one required information)
  • Artist: precise the Artist's name if you want to
  • Duration: by default the duration is 3m30s. You can modify it to longer or shorter.
    Note that the scene's duration is always modified if a longer media is imported to the media's duration.
  • Load at: by default the scene loads at the beginning but you have the ability to load for example 3 seconds before "zero". This is very useful when you're slaved by an external timecode.
  • Number: this is the scene's number (it defines the order of the scenes in the playlist)
  • Status: theses colors (reflected in the Top bar and the playlist) help to determine the status of a scene (draft, in progress, ready to air...).
  • LTC Slave: switch to "on" if you want to have LiveEdit controlled by an external timecode on this scene.
  • Start at LTC: waited by LiveEdit for playing the scene. Press "Grab" to capture the actual external timecode.
  • LTC Regen offset: LiveEdit can generate a master timecode (independantly of being controlled as a slave). Here you can precise that the scene's timecode is for example 14:00:00:00 and LiveEdit generates a real LTC signal with this timecode. This is very useful when audio is playback from LiveEdit directly without a Cubase or Protools and when LTC has to be generated for external devices.
  • Notes: share here any information about the scene you want.

When you’re done click « Ok ». LiveEdit creates the scene and adds it to the current playlist.

Open the scene by clicking one time on it and you're now ready to edit and play with LiveEdit.

Note: you can modify all the settings of a scene by clicking one time on the Scene name on the Top Bar. It opens the Edit Scene window which is the same as when you create one.

The interface

Quick tour

The interface is basically divided into five zones:

  1. the Top bar
  2. the Sidebar
  3. the Timeline
  4. the Track/Event properties and actions
  5. the Viewer

1. Top bar
Top bar
  • The « Cloud » button indicates if you work online or offline. Green means online, gray offline. Each thirty seconds the system pushes and gets from the cloud all the modifications.
  • The « Arrows » button indicates if your LiveEdit is connected to a LiveEdit Producer which is used on the show venue. Blue means connected while grey means not.
    Note : this feature needs a Pro license
  • At the center of the top bar is always displayed the scene currently loaded. The two small arrows permit to navigate backward and forward between the scenes following the playlist order.
  • On the right side the « Live » button switches to Live mode (playout) and lit in red.

Tip : you can modify and edit every project/playlist name and scene settings by clicking one time on their name in the Top bar

3. Timeline

See Timeline section below.

4. Track/Event properties and actions

Each track has its own parameters. They're displayed on the viewer's left side for the actions and right side for the résumé.

For example on a Switcher track actions are shots and on a MIDI track actions are notes

5. Viewer

This is the viewing window of medias contained in the scene.

The content of this viewer can be displayed to a second monitor (through a HDMI output for example). Activate the "Viewer window" in the "Windows" menu.

It creates a full quality window with the same layout and medias displayed in the viewer.

See more display options at Timeline › Medias › Video files

Timeline

The timeline zone is divided into three sub-zones.

1. Tools bar
Tools bar

To play/pause the scene press the "Play/Pause" button in the tools bar or press Space bar. Press it again to stop.

Go to begin of the scene with the Page up button or the fast backward button in the tools bar.
You can also go to the end of the scene with the page Page down on your keyboard.

You can move to previous and next frame with your keyboard left and right arrows keys.

You can move to previous and next event on any track with the keyboard up and down arrows keys.

2. Tracks

See Timeline › Tracks section below.

3. Mini timeline
Mini timeline

It's a graphical résumé of the whole timeline. You can zoom in and out from 5% to 700% of the timeline. Clicking on the actual percentage resets the zoom to 100%.

The timeline represents the events in a linear time.

Each second contains 25 frames in PAL mode and 30 frames in NTSC mode.
The timeline duration is based on the scene duration. You always have three minutes of preroll available on each scene.

Tracks

LiveEdit has eight type of tracks:

  • Switcher: basic control of M/E and Aux buses
  • Switcher Effects: advanced switcher control (recall of snapshot, timeline, macro, Key crosspoint and Key Control)
  • Trigger GPO: control of GPO contacts
  • MIDI: control of MIDI notes
  • Device control: control of external devices such as EVS, VTR and DME
  • Lyrics: integrates the lyrics of a song on the timeline
  • Comments: integrates comments on the timeline
  • Song Structure: musical structure of the scene

You can also import video and audio as « Media » which are also displayed as tracks on the timeline but are not editable.

By default a Switcher track is created on a scene.

On the timeline only one track at a time is fully displayed. The others are displayed with the essential informations. Select the track you want to work on simply by clicking on the its colored head, at the left side of the timeline. By doing this you switch the editor to this track and its specificities on the interface.

To add a new track to the scene

You can add an unlimited number of any tracks, except for Song Structure.

Click on the + button located in the tools bar. You can also use the menu bar by clicking on « Track » then « Add track ».

A popup displays the « Add track » window

Add track dialog

Select the « Type » of track you want to create.

In case of a controlled device you can select the routing option
(For example: on a switcher track you can choose to route the track to M/E 3 or Aux 4, in case of a Device you can choose to route your track to Device 3 which is EVS 3. By the way this can be done later)

Only three tracks have routing options :

Switcher Route to (Ignore, PGM to M/E 5, Aux Bus 1 to 48)
Midi Route to (Ignore, MIDI Channel 1 to 16)
Device control Route to (Ignore, Device 1 to 6)

Tip: when a M/E is already controlled by a switcher track you can’t select it again in a new track for safety reasons. But you can force the double control with the Alt key which gives the ability to select again the same M/E

Naming a track is optional. By default LiveEdit names the tracks by type and increment them (Switcher 1 then Switcher 2, and so on)

It's recommended to organize the tracks by type in the timeline to maintain a good comprehension. But you can also arrange your tracks order as you wish by simply sliding them up and down.

Functionalities of each track

Each track has it’s own specificities. Here is a complete tour of each track functionalities.

  • Switcher

Here you can select the sources you want to add to the track. Click on the source button or use your keyboard with the numbers 0-9 (zero means source 10)

Sources panel

Click on a shot anywhere in the track to select it. The shot properties are displayed on the right panel. To edit a property, click on it under the properties panel or directly double click on the property on the shot.

Properties panel Shot edit

The Shot Edit window is the same for both ways

Shot Edit modal

Parameters you can modify:

  • Source: modify the source
  • Description: add a shot description (which is visible on the cameraman’s iPad)
  • Transition type
    • Cut
    • Mix
    • Wipe
    • Full Additive Mix (Super Mix)
    • Non Additive Mix (NAM)
    • Preset Background Mix (through color)
    • Ignore (the shot is not triggered by LiveEdit during a playout)
  • Transition duration (SS:FF)
  • Wipe Pattern
  • Director Note: personal comment of the director, displayed on the playout view
  • Cameraman Note: personal comment of the cameraman, displayed on the iPad view

Shots are created at the playhead position. You can easily move them simply by sliding the left white edge of a shot from backward to forward.

Shot resize

You can also change the beginning and ending position of the current shot by clicking on the Trim Start or Trim End button. The new value depends of the playhead position.

Transitions are displayed on the timeline depending of its duration

Shot transition 1s Shot transition 2s

  • Switcher Effects

Here you can control five advanced parameters of the switcher.

1. Key xpoint

You can select a crosspoint on any keyer

Add key xpoint

2. Key control

You can select a keyer status to On or Off and the type of transition depending of the switcher.

Add key control

3. Macro

You can recall Macros from 1 to 250 on a Sony and 1 to 999 on a GV

Add macro recall

On a Sony switcher you can also « Take » the macro.

4. Snapshot

You can recall any snapshot on the switcher from any M/E

Add snapshot recall

5. Timeline control

You can recall, run, stop and rewind any timeline from any M/E

Add timeline control

Commands list contains:

  • Recall (recalls the timeline number)
  • Run (runs the current loaded timeline)
  • Stop (stops the current loaded timeline to it’s current position)
  • Rewind (rewinds the current loaded timeline backward)

  • Trigger GPO

In standard LiveEdit manages 32 GPO Outputs. There is three mode of GPO:

  • Pulse (the GPO closes during two frames and reopens)
  • Static On (the GPO closes and stays like that)
  • Static Off (the GPO opens and stays like that)

To add a GPO on the track just click on the function you want.

Trigger

On the track the event displays the "fire" time, the description and the routing option.

Like all other events, a double-click on one of these properties opens a window to edit it.

Note: The « Ignore » in red means that the GPO is not yet assigned to a real GPO output.

Note: For safety reasons, when connected to a LiveEdit Producer system, loading a new scene will release all the GPOs previously in static ON mode to OFF.

  • Midi

In standard LiveEdit manages 16 MIDI Channels on one port.

Each MIDI channel contains 128 notes (from 0 to 127). So a single MIDI port can handle up to 2048 notes which is quite useful.

To add a MIDI note just select the MIDI track you want to work on, then type the desired note and click on the "Add note" button

Add midi note Midi note

The note and the description is displayed on the track.

Like all other events, a double-click on one of these properties opens a window to edit it.

Note: Because MIDI management has to be understandable LiveEdit allows to manage only one channel per track but you can create unlimited tracks.
For example Midi channel 1 is for the pyrotechnic effects while MIDI channel 2 is for smoke machines.
Proceeding this way you can inhibit the playout of only one track (one channel) instead of inhibit all the MIDI notes.

  • Lyrics

Because in a song all is about rhythm and lyrics LiveEdit allows you to integrate the lyrics on the timeline.

While you're playing the audio in LiveEdit you can integrate the lyrics precisely with the Lyrics track.

Simply copy and paste an entire lyrics song in the text box. Then click on In and Out for each sentence.

Tip: Keyboard shortcuts for In and Out are I and O

Note: LiveEdit will remove automatically the spaces between sentences so don't bother with it

LiveEdit will automatically fit the text to the box size. You can modify directly on the track the in and out point by sliding them.
You can also move the entire box backward and forward.

You can split a lyric box in two boxes by using the Blade at the playhead position.

  • Device control

The Device control track controls up to six external devices connected through Serial Port to LiveEdit.
Each track controls only one device at the same time but you can, as always, create as many tracks as needed.

Four protocols are handled by LiveEdit:

  • BVW 75 (basic Sony 9-Pin)
  • VDCP (advanced control for external servers)
  • Odetics (advanced control for legacy servers)
  • Sony DME/MVE (Digital Multi Effect)

Six events are available:

  • Play (by default the value is 100% but you can change the value to 50% for a slomo effect or to -100% for a reverse play)
  • Pause
  • Go to Start
  • Go to End
  • Go to TC (timecode)
  • Clip / Effect
    • When connected to a LiveEdit Producer system this function allows to load all the clips/effects present in the device and to select the ID to load
    • When NOT connected the value stays in the scene for further use
    • You can manually enter or edit the Clip ID value but you’ll have to check it later in real life with the Producer connected
  • Comments

This is a very basic comment track. Simply type your comment and add it on the track. Slide it to another timecode if needed.

Add new comment Comment

  • Song Structure

This track permits to partition the scene based on the song structure and also to define a BPM and time signature in case you work with Bars and Beats.

You can split the song with the followings :

  • Tempo
  • Intro
  • Verse
  • Chorus
  • Bridge
  • Break
  • Solo
  • Outro

Time track

Each segment has its own parameters :

  • Type: change the type of the part
  • Signature: define the time signature of a part
  • BPM: enter the BPM value of your audio file or tap on Space bar to measure it.

Part edit

Reminder
For all the events on any track the principle are the same:
  • Double click on a property opens the window to adjust it
  • To slide an event simply click on the left handle and slide it to to new desired position
  • To delete an event select it and press the delete button of the tool bar or Cmd or Ctrl + Backspace
For all the track the controls are the same, right click on the track head gives you these options:
  • Edit: edit the track settings
  • Duplicate: duplicate instantly the track and all its data
  • Hide: hide the track
  • Inhibit Playout: the content of the track is not played in Live mode
  • Delete: delete the track
    A deleted track is not undoable as soon as a scene is saved. If you have deleted a track by mistake just DON’T save the scene and simply load it again.
Shot Numbering

LiveEdit increments the shot number from the “zero” of the scene. You can modify the time value from where LiveEdit has to count the shots. The easiest way it to right click on a shot and define him as first shot

Shot numbering context menu

Also you have a Shot Numbering function which allows you to define a different start timecode for counting the shots. Click on the Modify menu, then select “Shot Numbering”. Enter the new timecode there.

Shot numbering dialog

Shot Replacement

Sometimes you want to replace all the shots from one camera by another one and it’s very boring to replace them one by one. Select Modify menu then Shot Replacement.

Choose if you want to modify the current track or all the scene. Then select the source to replace and the replacement source.

You can also select Swap to exchange all the shots of two sources between them.

Shot numbering dialog

Medias

You can import to LiveEdit Audio and Video files

The principle is the same for both audio and video files. The only difference is that only audio files can be played actually in Live mode as master track.

The files can be used as pre-production tools to create and prepare the scene but they can also be routed to professional audio output to play the master audio.

Import media

Click on the + button. You can also import a media by the menu bar under "Track" then "Import media"

For each new media LiveEdit asks for how do you want to use the file:

  • Use as local: LiveEdit doesn’t upload the media to the cloud and it can only be viewed on your computer
  • Upload to server: LiveEdit uploads the file to the server so that can be shared with the others users. Also if you load your project from another computer all the data will be downloaded from the server, media files included.

Note: if you want to upload afterward the file to the server you have two ways.
1. Click on the head of the audio track and in the event zone click on Upload to server. This button is available only if the media is local.
2. In the Media tab, click on the cloud icon.

To move backward or forward the track just select it and slide it to the way you want.
The offset is indicated at the beginning of the track.

Audio files

Each audio file can be mute/unmute independantly. Just click on the speaker icon.

Mute audio track

To rename the Audio track in the track head, right click on it then click "Edit..."

You can also route the track to a real output when connected to a LiveEdit Producer.

Route audio to output

Note: mute a track assigned to an output has no effect in Live mode.

Video files

A video track is displayed in the viewer. You can choose which video to display by clicking on its name on the viewer's topbar.

Choose viewer source

Tip: It’s very useful to rename media tracks because you retrieve the name in the viewer sources list.

It’s easy to view several video files at the same time with the multi view function of the viewer. You can split the viewer up to 4 views at the same time.

Choose viewer number of views

Camera overlay

You can overlay on the top left corner several informations :

  • Shot number
  • On Air source
  • Countdown to the end of the current source

Viewer overlay

Live mode

Simply click on the LIVE button to switch to the Live mode

Live mode

Basically the Editor windows is replaced by a window with a graphical representation of your tracks.

Each line represent a shot of the selected track whose main properties are displayed:
Shot number, Source number, Duration of the shot, Description of the shot

Note: In Live mode, the track head indicates if the track is assigned or not.
  • If the track head is colored the track has an assignment
  • If the track head is gray the track is NOT assigned.
    Video tracks can’t be assigned to outputs and are always displayed as gray

Note: unless you’re connected to a LiveEdit Producer the Live mode plays your scenes only on your computer.

Tabs
Medias tab

In the medias tab you get the list of all the medias available in your project

Medias tab
  • the speaker icon means audio file.
  • the movie icon means video file
  • a white cloud indicates that the file is available on the server while a grey one means not
  • the + adds the file to the current scene
  • the × deletes the file from the project

You can also import files directly to the project by the + Import media icon at the top of the tab.

The search field allows to find a specific file.

Sources tab

By default, if unchanged at the project’s creation, there’s 12 sources plus two internal sources (black and white).
This can be modified in this tab.

Sources tab

To change the number of sources simply click on the Edit button.

For each source you can :

  • change the Name (usually the number of the camera or the number of EVS)
  • describe the Source (name of the cameraman for example)
  • choose a color (click on it to modify)
  • route to xpoint
    this is a very important feature because depending of the switcher inputs, source 10 may not be xpoint 10 for example. Here you can route any source to the right input.
  • You have also 8 internal sources of the switcher available in LiveEdit.

    By default Black and White are assigned to Internal 1 and 2.
    If you want to add, for example M/E 2, click on a free internal source xpoint then select the desired input in the modal window.

    Settings

    Some preferences are located in the "Settings" menu available under the Application menu

    1. General
      • Language: select your language
      • Timeline
        • Disable flash on current shot
        • Link medias in the viewer
      • Version
      • Check for updates
    2. Playout
      • Show cameras countdowns: enable / disable the countdowns bar at the bottom of the playout
      • Show next shots countdowns in bars-beats
    3. Advanced
      • Clear media cache: delete unused media files in the software cache folder
      • Reset local database: delete all entries in local database